Privacy note
What the game keeps about you
Written October 2026
Harrison Homestead is a small game run by one person. This page says plainly what it records, who can see it, and what cannot be undone. It describes how the game works. It is not legal advice or a contract.
What the game stores about you
- An account record. An identifier from the sign-in service, your player name, whether you are a normal player or the owner, when the record was made, and when you last signed in. The game never sees your password.
- Your player name. It is the name you chose when you signed up, and the game stores it once, at your first sign-in. It does not change if you change it later. If your sign-in account has no username, the game falls back to your full name and then to your email address, so in that case an email address would become your player name and show to other players.
- Your game. Your claims, your lumber and buildings, and a record of every action you take and when: each cut, haul, build and replant, and every change to your lumber.
Cookies
- A session cookie keeps you signed in for up to 14 days. It is needed for the game to work.
- A second cookie is set only while you sign in and lasts 10 minutes.
- Neither is used for tracking. There are no other cookies.
- The game also saves a few display choices, such as whether the tutorial card is hidden, in your browser's own storage. They stay on your device.
What the owner can see
The owner can see everything above: your player name, your sign-in times and the full record of your actions and their times. From those times the owner can work out an estimate of how long you have played. Other players cannot see any of this.
What other players can see
In the shared valley, neighbours can see the map of your claim as it was at the last ten-minute tick: which parcels are timber, cleared or fields, roughly how old the timber is, where your buildings stand, and whether your crew worked. They see your scores rounded to a step, on the leaderboards. They can also see the mills' yards fill up when logs arrive, though not directly whose wagon brought them. Over many ticks a patient watcher can work out roughly when you play and how much. They cannot see your lumber, your ledger or anything about your account. The details are in the game's documentation.
Server logs and backups
- Request logs. The game's server logs each request with the visitor's IP address and the page asked for. They are kept in the server logs, and no automatic deletion is set up.
- Backups. The database is backed up every day. Daily copies are kept for two weeks and weekly copies for eight more, so about ten weeks in all. A copy the owner has taken elsewhere is not removed automatically.
The sign-in service
Sign-in is handled by a separate service. It holds your email address, your password (stored as a hash) and its own record of sign-ins. Its data is not part of the game's database, and your account there can be deleted there.
What cannot be deleted
The game's record of actions and its ledger are append-only by design: the database refuses to change or remove those rows, because the game's money and history depend on them. Deleting your account at the sign-in service ends your ability to sign in, but the game keeps its record of what was played, with your player name on it. Removing that record is not currently supported, and old backups age out only after about ten weeks. If that matters to you, please think about it before you sign up.
What it does not do
- No advertising and no analytics services.
- No requests to other sites: the fonts, pictures and icons all come from this site.
- No selling or sharing of player data.
Asking about your data
There is no separate privacy inbox. Your name and email address live in your account at the sign-in service, so that is where you look at, change or delete them. The game itself keeps only your player name and its record of play, as described above.